P+ - Diddy Kong - Subaction - AttackLw4
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Stats
IASA: |
43 |
Hitboxes active: |
5-6, 13-16 |
Hitbox set 0 hits: |
5, 13 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
40 |
80 |
361 |
Normal |
Kick |
9 |
8 |
|
0 |
1 |
16 |
40 |
80 |
361 |
Normal |
Kick |
9 |
8 |
|
0 |
2 |
14 |
40 |
80 |
361 |
Normal |
Kick |
8 |
7 |
|
Frames:13-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
35 |
80 |
361 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
35 |
80 |
361 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
12 |
35 |
80 |
361 |
Normal |
Kick |
7 |
6 |
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Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: -0.94, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.3, x_offset: 0.0, y_offset: -0.47, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.94, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.3, x_offset: 0.0, y_offset: 0.47, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(42.0)
- AllowInterrupts
GFX
- AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(2.0)
- SoundEffectStop(191)
- Subroutine(0x24758)
- SyncWait(1.0)
- SyncWait(1.0)
- SoundEffect1(168)
- SoundEffect1(5313)
- SoundEffect1(112)
- SyncWait(8.0)
- SoundEffect1(5313)
- SyncWait(27.0)
- SoundEffect1(5233)
- SyncWait(5.0)
- SoundEffect1(5234)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(4.0)
- RumbleLoop { unk1: 0, unk2: 12 }
- AsyncWait(16.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 14 }
- AsyncWait(36.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(42.0)
- SlopeContourStand { leg_bone_parent: 6 }